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<title>i-netgrafx's CGPortoflio Gallery</title>
<link>http://i-netgrafx.cgsociety.org/gallery/</link>
<description>i-netgrafx's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Meduzarts: AION Asmodian Carnage</title>
	<link>http://i-netgrafx.cgsociety.org/gallery/797702</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g84/58284/58284_1250692400_small.jpg"><br><br>Hi there!<br />
<br />
Finally, I'm happy to present you one of our last productions at Meduzarts (www.meduzarts.com).<br />
<br />
The Project is called: AION - The Tower of Eternity (http://www.aiononline.com/) and is a massive multiplayer online role play game (MMORPG) by NCsoft (http://us.ncsoft.com/en/). .<br />
<br />
In conjunction with Ignited Minds (www.ignitedusa.com) we've created several illustrations for the gaming website and the publicity of the game.<br />
<br />
I want to mention, due to the tight deadlines and the shear amount of work, we had a bunch of Artists at Meduzarts working in parallel to realize this piece in time and at the desired quality.<br />
<br />
I'm trying my best here to credit everyone who was involved on this project, so it may also give viewers a better insight on the process of the image and the tasks that were to handle.<br />
<br />
At the same time, I want to thank here everyone who participated in that great collaborative effort!<br />
<br />
 <br />
<br />
Creative Director / Art Director: Jessy Veilleux - Art Direction: Meduzarts, Digital Matte Painting<br />
<br />
Art Director: Garrett Jones - Art Direction: Ignited Minds<br />
<br />
CTO / CoFounder: Jonathan Brosseau - Client Communication<br />
<br />
Project Manager / VFX Producer: Nadia Salvaggio - Client Communication, Scheduling, Project Management<br />
<br />
<br />
Character Modelling:<br />
<br />
Lead Modeler / Digital Sculptor: Steve Jubinville - XSI, ZBrush Modelling of Aiva (primary main character), and secondary foreground / midground characters<br />
<br />
Digital Artist / Digital Sculptor: Gabriel T. Beauvais - XSI, ZBrush Modelling of Naga (secondary main character)<br />
<br />
<br />
Character Rigging:<br />
<br />
Technical Director: Sylvain Berger - Setting up Maya Rig for Aiva (primary main character), file conversion<br />
Digital Artist: Thomas Busque - Midground / Background Characters<br />
Digital Artist: Ricardo Meixueiro - Midground / Background Characters<br />
Digital Artist: Alexander Boucher - Midground / Background Characters<br />
<br />
<br />
Character Posing / Placement:<br />
<br />
Lead Modeler / Digital Sculptor: Steve Jubinville - Aiva (primary main character)<br />
Digital Artist: Julien Chabot - secondary foreground / midground / background<br />
Digital Artist: Stephan Brisson - secondary foreground / midground / background<br />
<br />
<br />
2D / 3D Texturing:<br />
<br />
3D Texture Artist: Christian Menard: Texturing of Aiva (primary main character) and Naga (secondary main character)<br />
2D Department: Tania Davoli, Elise Frappier, Sebastien Dufour: texturing of secondary foreground, midground and background characters<br />
<br />
<br />
Lighting / Shading / Rendering:<br />
<br />
Digital Artist: Alexander Tessier - Shading, Lighting and Rendering of Aiva (primary main character)<br />
Digital Artist: Luc Girard - Foreground Environment / Aiva's Weapon<br />
Digital Artist: Julien Chabot - secondary main / midground / background environment and characters<br />
<br />
<br />
Digital Matte Painting:<br />
<br />
Creative Director / Art Director: Jessy Veilleux - final color correction, final touch ups, final repainting of characters, fx <br />
Concept Artist / Lead Matte Painter: Daniel Kvasznicza - concept art, matte painting, final touch ups, final repainting of characters, fx<br />
<br />
 <br />
<br />
I was involved in most of the production tasks during the process, except for the 3d modeling and character rigging part.<br />
<br />
My Main Focus was on the Matte Painting part of the background, midground and partially for the foreground that I shared with Jessy Veilleux.<br />
<br />
My 2D Task also involved the painting of Aiva's wings, ears, make up and facial expression as well as the Naga's face.<br />
<br />
Overall, Jessy Veilleux and me passed lots of time at the end to repaint most parts, to rid the &quot;3d look&quot; and to add a vast amount of details in a traditional 2d fashion.<br />
<br />
Our final result as it's presented here has very few parts that actually expose the &quot;real 3d&quot; to maintain the style, quality and level of detail that we desired. <br />
<br />
 <br />
<br />
Some info about the piece itself:<br />
<br />
The Original resolution is at 5500 x 3700 and is meant for printing. The whitish empty space on the right is the location for their text and logo. <br />
<br />
We had to be sure to respect the framing of the clients text position, therefore we adjusted the composition to enforce that area.<br />
<br />
The contrast between Black and White, represents the ongoing conflict between the Asmodians and Elyos.<br />
<br />
Those are the two factions opposing eachother in that game. We've created another complimentary artwork to this one, which is not released yet.<br />
<br />
I'm looking forward presenting this one as well as we have the publishing rights on the clients side!<br />
<br />
In the meantime on www.meduzarts.com and www.inetgrafx.com you can find the hires version and close ups from this shot,<br />
<br />
as well as the wing illustrations, which I will post later at another time. Steve Jubinville also shows on his website 3d wireframes of our maincharacter: www.stevejubinville.com.<br />
<br />
<br />
Used software packages:<br />
<br />
Softimage XSI, Maya, ZBrush, Mudbox, Photoshop and of course my inhouse magic weapon PhotoshopFX ;-)<br />
<br />
 <br />
<br />
Comments and Critiques are very welcome!<br />
<br />
Thanks a lot for watching ...<br />
]]>
	</description>
	<pubDate>Wed, 19 Aug 2009 09:33:25 +0000</pubDate>
	</item>
	<item>
	<title>Chinese Monastery</title>
	<link>http://i-netgrafx.cgsociety.org/gallery/737207</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g84/58284/58284_1236088363_small.jpg"><br><br>I've chosen a chinese/tibetan monastery in the mountains as topic for our internal concept art training at Meduzarts (www.meduzarts.com)<br />
<br />
Entirely painted in Photoshop, I've started from a rough line drawing. I've spent approx. 16 hours, while recording the first 6 hours with Camtasia.<br />
<br />
The original measures 3400x1692.<br />
I have a 1920px version in the conceptart gallery of my website: www.inetgrafx.com]]>
	</description>
	<pubDate>Tue, 03 Mar 2009 07:52:47 +0000</pubDate>
	</item>
	<item>
	<title>Meduzarts: Fallout 3 - Destroyed Washington DC</title>
	<link>http://i-netgrafx.cgsociety.org/gallery/690244</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g84/58284/58284_1225314181_small.jpg"><br><br>Hi there!<br />
<br />
I'm happy to present you one of our latest projects at Meduzarts: Fallout 3 - Destroyed Washington DC. <br />
We've created three huge 9000x9000px matte paintings, that are going to be used widely for publicity purposes of the game. <br />
You'll find a new demoreel with our latest work in the portfolio section of www.meduzarts.com<br />
Additionally we also got the opportunity to design the background of the fallout 3 website: www.prepareforthefuture.com<br />
<br />
The game has been finally released!<br />
http://fallout.bethsoft.com/<br />
http://www.gamespot.com/<br />
<br />
<br />
Following people are beeing credited here:<br />
<br />
Jessy Veilleux (www.jessyv.com / www.meduzarts.com) - Creative Director / CoFounder Meduzarts (Art Direction, Digital Matte Painting)<br />
<br />
Nadia Salvaggio (LinkedIn: http://www.linkedin.com/pub/5/478/476) - VFX Producer (Client Contact, Coordination / Management)<br />
<br />
Sylvain Berger (LinkedIn: http://www.linkedin.com/in/sylvainberger) - Technical Director (R&amp;D, Character Rigging, Data Conversion)<br />
<br />
Julien Chabot (LinkedIn: http://www.linkedin.com/pub/3/354/4b0) - Digital Environment Artist (CyGen Operation, Environment Modelling, Shading, Rendering)<br />
<br />
Alexander Tessier (LinkedIn: http://www.linkedin.com/pub/b/514/674) - Digital Environment Artist (Character Modelling, Shading, Rendering)<br />
<br />
Daniel Kvasznicza (www.inetgrafx.com: http://www.inetgrafx.com) - Lead Matte Painter (CyGen Development and Operation, Digital Matte Painting, Texturing)<br />
<br />
<br />
Artwork Description:<br />
<br />
The first artwork out of three was the most challenging one.<br />
Our task was to create a 9000x9000 pixel wide matte painting of destroyed Washington DC<br />
matching a previously done concept art from Bethesda.<br />
The client requested a version with and without the Character (Brotherhood of Steel) in the foreground.<br />
The challenge was to create a destroyed city in a postapocalyptic environment at a very high resolution.<br />
To create the 3d geometry for this vast matte painting we relied besides traditional modelling a lot on our inhouse tool &quot;CyGen&quot;.<br />
Julien Chabot operated CyGen and was responsible for the modelling, shading and lighting of the scene.<br />
Alexander Tessier took care of the foreground character. He remodelled and shaded the existing game character to fit into a 9000px resolution, <br />
while I repainted the character's textures to ensure a high quality for print.<br />
<br />
Besides doing the actual matte painting I've spent lots of time on developing and improving CyGen for our production needs.<br />
CyGen helped us to procedurally generate destroyed buildings as well as distributing them in the background of the scene.<br />
This process saved us days of additional work and also improved the quality of our 3d work.<br />
A description of an earlier version of CyGen is available on my website: www.inetgrafx.com. <br />
<br />
Tools used:<br />
Autodesk Maya,<br />
CyGen,<br />
Mental Ray,<br />
Photoshop, ...]]>
	</description>
	<pubDate>Wed, 29 Oct 2008 21:03:05 +0000</pubDate>
	</item>
	<item>
	<title>Environment: Gothic Industrial</title>
	<link>http://i-netgrafx.cgsociety.org/gallery/543522</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/58284/58284_1190672418_small.jpg"><br><br>After finishing work on Frank Millers &quot;300&quot;, I still didn't had enough from painting clouds. So I started this one for fun and as promotional piece for Jessy Veilleux's (www.jessyv.com) new company Meduzarts (www.meduzarts.com).<br />
Jessy is going to present Meduzarts at the ADAPT 2007 on friday at the exploration track!<br />
<br />
----<br />
<br />
I painted this picture from scratch, starting with the clouds and finished with the city. No 3d geometry was used no photo references. It would have been for sure more accurate to use a 3d base and photorefs for the beginning.<br />
But I basically saw this as an excercise to practice my painting skills and I had a lot of fun with it. I hope the small details show that ... )<br />
<br />
Overall I tried to create an futuristic industrial environment with gothic architecture merged with sci-fi elements at dusk.<br />
I tried to create a transition with the vegetation vs. the buildings from the left to the right.<br />
<br />
Thanks a lot for viewing,<br />
Best Regards,<br />
<br />
Dan<br />
<br />
<br />
PS.: By the way, the download version is at 1920x1080 ... <br />
<img src="http://www.inetgrafx.com/gallery/albums/userpics/Environment__Gothic_Industrial_by_I_NetGraFX.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Mon, 24 Sep 2007 22:20:57 +0000</pubDate>
	</item>
	<item>
	<title>Environment: Ice Scape</title>
	<link>http://i-netgrafx.cgsociety.org/gallery/443203</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/58284/58284_1166677095_small.jpg"><br><br>Hi there!<br />
<br />
I haven't posted on cgtalk since a while ...<br />
I thought I'd like to share some insights of this image ...<br />
<br />
First of all, I had lots of fun with this picture.<br />
Since I didn't used any references it turned out to be quite a challenge. At the beginning I just had something like an icey landscape in my head, with a certain color palette.<br />
<br />
I painted it entirely in Photoshop CS2. Except the base of the village, which was modelled and rendered in Cinema 4D 9.<br />
<br />
Checkout the fullversion and the sketches for the work in progress ...<br />
<br />
<br />
http://www.inetgrafx.at/DSKETCH-SNOWDESERT-V02.jpg<br />
http://www.inetgrafx.at/DSKETCH-SNOWDESERT-V04.jpg<br />
http://www.inetgrafx.at/DSKETCH-SNOWDESERT-V05.jpg<br />
<br />
http://www.inetgrafx.at/ICESCAPE-1600.jpg]]>
	</description>
	<pubDate>Thu, 21 Dec 2006 04:58:19 +0000</pubDate>
	</item>
	<item>
	<title>Mattepaint</title>
	<link>http://i-netgrafx.cgsociety.org/gallery/166854</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/58284/58284_1094464512_small.jpg"><br><br>I had the idea to create a mattepainting, while I looked thru some egyptian holiday photos of my friend. Like you see I've mixed up some stuff, various pyramids, obelisks, figures, etc. found via google and some digital photos of my friend.<br />
This time I wanted to achieve the lighting of dawn, showing the contrast between the coolness of night and the warm feeling of the beginning sunset.<br />
I've used Painter 8 and Photoshop 7 on a Wacom Intuos2 A4 board. Finally I'll project the matte on a 3D geometry for an animation  . . .<br />
Updated: Sept. 6th<br />
<a href="http://www.inetgrafx.at/CITY-OF-GODS-1600.jpg" target="_blank">&gt;&gt; Hi resolution image &lt;&lt;</a><br />
]]>
	</description>
	<pubDate>Thu, 02 Sep 2004 21:12:35 +0000</pubDate>
	</item>
	<item>
	<title>Concept</title>
	<link>http://i-netgrafx.cgsociety.org/gallery/179133</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/58284/58284_1098212308_small.jpg"><br><br>Hi there!<br />
I tried to catch the beauty of a winter landscape, while showing ice crystals in the foreground. Later I'd replace them with CG-snowflakes and ice needles. It's a concept for a printmedia though ...<br />
I started off in Painter and switched over to Photoshop, where I used several custom brushes.<br />
I hope I got the materials and values working.<br />
Critiques and comments are most welcome!<br />
Cheers, Daniel<br />
]]>
	</description>
	<pubDate>Tue, 19 Oct 2004 18:58:33 +0000</pubDate>
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	<item>
	<title>Environment</title>
	<link>http://i-netgrafx.cgsociety.org/gallery/181442</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/58284/58284_1098797092_small.jpg"><br><br>Hi there!<br />
Maybe I'm a bit early with that topic, but I think it's a good time to start with winter landscapes.<br />
Based on the concept <a href="http://www.cgtalk.com/showthread.php?t=179133" target="_blank">&quot;Snowscape&quot;</a>, I started with some photos of exteriors I found on the net.<br />
Finally I painted everything together and turned it into a small moody village at dusk.<br />
The rationality stopped me in painting some more timeconsuming details. I could have spent ages in painting all that stuff.<br />
The original is at 4k resolution.<br />
Surely too much space for small brushes ...<br />
<a href="http://www.inetgrafx.at/WINTER-1280.jpg" target="_blank">&gt;&gt; Hi resolution image &lt;&lt;</a><br />
]]>
	</description>
	<pubDate>Tue, 26 Oct 2004 13:24:59 +0000</pubDate>
	</item>
	<item>
	<title>Concept</title>
	<link>http://i-netgrafx.cgsociety.org/gallery/183124</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/58284/58284_1099324973_small.jpg"><br><br>Hi there!<br />
My latest sketching exercise shows some destroyed gothic architecture. This time I tried an other muted palette. I'm not really satisfied with the perspective (3-pointed), though it's my first attempt.<br />
I've painted it entirely in Photoshop 7 and it was great fun.<br />
Please tell me what you think about it.<br />
Critiques and comments are very welcome!<br />
Daniel<br />
]]>
	</description>
	<pubDate>Mon, 01 Nov 2004 16:02:58 +0000</pubDate>
	</item>
	<item>
	<title>Environment/fantasy</title>
	<link>http://i-netgrafx.cgsociety.org/gallery/187796</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/58284/58284_1100855964_small.jpg"><br><br>Hi there!<br />
Currently I'm quite busy with projects for different customers, so I had to push back my personal works.<br />
But never the less I couldn't await to drop some brush strokes in my new Photoshop CS update. Late, ... but I bought it now.<br />
I know this piece is dark and spooky. In my opinion it just fits to our current weather. It's f...ing cold outside :$<br />
Actually I started with some different cloud brushes. Just curious about how it could look a like if lightnings diffuse thru the clouds.<br />
Finally I ended up with that fantasy theme inspired by some LOTR wyrms located in a cold spooky environment. In my newly upgraded version they spit fire . Just doing some preheatings for cold winter times . . .<br />
Software used: In that case it's entirely painted with Photoshop CS (Painter just offered me some glow brushes)<br />
Comments and especially critiques are very welcome!<br />
Thanks for viewing!<br />
Daniel<br />
]]>
	</description>
	<pubDate>Fri, 19 Nov 2004 09:19:30 +0000</pubDate>
	</item>
	<item>
	<title>Concept</title>
	<link>http://i-netgrafx.cgsociety.org/gallery/200094</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/58284/58284_1105088582_small.jpg"><br><br>Hi there,<br />
This's my first painting this year.<br />
It follows a script for a HL2-Mod.<br />
I just want to show off a vast city scape with an unique building type.<br />
It's entirely done in Photoshop using my custom brush library at 4k resolution.<br />
Critiques and comments are very welcome!<br />
Thanks for viewing and<br />
belated a happy new year to ya all!<br />
Daniel<br />
]]>
	</description>
	<pubDate>Fri, 07 Jan 2005 09:03:08 +0000</pubDate>
	</item>
	<item>
	<title>Environment</title>
	<link>http://i-netgrafx.cgsociety.org/gallery/212749</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/58284/58284_1108976931_small.jpg"><br><br>Hi there!<br />
Yet another scenery painting.<br />
It shows a rather unusual place for a city.<br />
Starting from an initial sketch: <a href="http://www.inetgrafx.at/FJORD-SKETCH.jpg" target="_blank">Link</a><br />
I finally painted a vast amount of details. arrgh ...<br />
Parts of the city, a few rocks, trees and ice surfaces are photomanipulated textures.<br />
I'd say 90% painted, 10% photomanipulation ...<br />
Here some tech specs:<br />
- 4700 x 2000 px width and height.<br />
- 836 MB painting data.<br />
- My right wrist nearly fell off while painting the details.<br />
- Adobe Photoshop and Painter 8 via Wacom Intuos2 (as usual )<br />
After spending 50 hours (spread over several days) I consider this painting as finished.<br />
Critiques and comments are very welcome.<br />
Daniel<br />
<a href="http://www.inetgrafx.at/FJORD-1600.jpg" target="_blank">&gt;&gt; Hi resolution image &lt;&lt;</a><br />
]]>
	</description>
	<pubDate>Mon, 21 Feb 2005 09:08:56 +0000</pubDate>
	</item>
	<item>
	<title>Environment</title>
	<link>http://i-netgrafx.cgsociety.org/gallery/255037</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/58284/58284_1120382988_small.jpg"><br><br>Hi there!<br />
Yet another &quot;against-the-light&quot; matte painting.<br />
I want to show off a post apocalyptic destroyed cityscape, maybe after a war.<br />
It's done with Photoshop CS and After Effects.<br />
I kept the buildings in several layers and added fog in between.<br />
Finally I rendered a camera pullback in After Effects with a previous version of the matte.<br />
Please use &quot;save target as ...&quot;, since I haven't optimised the clips for streaming:<br />
PC - WMV-File, WM Version 8 Codec (3.4 MB): <a href="http://www.inetgrafx.at/DS720.wmv" target="_blank">http://www.inetgrafx.at/DS720.wmv</a><br />
MAC - Quicktime, Sorenson Codec (9.8 MB): <a href="http://www.inetgrafx.at/DS720.mov" target="_blank">http://www.inetgrafx.at/DS720.mov</a><br />
For those who are interested in having a look at the initial sketch: <a href="http://www.inetgrafx.at/SKETCH-POST-APOCALYPSE-V03.jpg" target="_blank">http://www.inetgrafx.at/SKETCH-POST-APOCALYPSE-V03.jpg</a><br />
Thanks hoon, for helping me out with the final color correction<br />
Cheers, Daniel<br />
<a href="http://www.inetgrafx.at/MATTE-POST-APOCALYPSE-V03.jpg" target="_blank">&gt;&gt; Hi resolution image &lt;&lt;</a><br />
]]>
	</description>
	<pubDate>Sat, 02 Jul 2005 15:21:00 +0000</pubDate>
	</item>
	<item>
	<title>Environment</title>
	<link>http://i-netgrafx.cgsociety.org/gallery/305592</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/58284/58284_1135887633_small.jpg"><br><br>Hi there!<br />
This's my latest fantasy environment painting.<br />
An alien landscape with huge dead tree trunks ...<br />
I started the sketch in Painter and finalized it in Photoshop CS2. The original resolution is at 4k.<br />
I mostly used my custom brushsets, which you can find on my website in the download section ...<br />
Critiques and comments are very welcome!<br />
Best Regards,<br />
Daniel<br />
<a href="http://www.inetgrafx.at/gallery/albums/userpics/Environment__Deadwood_by_I_NetGraFX.jpg" target="_blank">&gt;&gt; Hi resolution image &lt;&lt;</a><br />
]]>
	</description>
	<pubDate>Thu, 29 Dec 2005 20:20:37 +0000</pubDate>
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